Recent Changes

Friday, January 29

  1. page home edited ... Virtual Reality with Special Educational Needs pupils. {oculus example.png} {naace impact.jp…
    ...
    Virtual Reality with Special Educational Needs pupils.
    {oculus example.png} {naace impact.jpg}
    ...
    virtual reality headsets with pupils
    What is Virtual Reality?
    ...
    general topic. At the moment we areWe've been using the
    ...
    with a PC.PC since January 2015. With the
    What can it be used for in with special needs pupils?
    This is up for debate and imagination at the moment- it's very early days with VR in the SEN environment. As far as I am aware only Mathieu Marunczyn in Australia has used it in an SEN environment- see his great blog here.
    ...
    {Celestial-Song fractals.jpg} {oculus happy.png}
    She also absolutely loves the Visir music visualiser- usually on breaks and choice time she likes to have the iPad playing music with a visualiser on it- this is one step up visually for her and she laughs, smiles and concentrates on the visuals in rotation! See the top photo for evidence of this. Of course this is 'just' improving the visual experience for her but it's early days and I would like to try her on something where she has to look in certain directions to get the visual stimulus.
    ...
    also been trialledused with a
    What is the Oculus Rift?
    ...
    main website. The proper consumer version is out in April 2016.
    Basically it is a headset plugged into your computer that you wear over your eyes. Inside are two screens- one for each eye and these combine to give the impression that you can 'see' another world- a 'Virtual Reality'. Another camera attached to the computer then watches how your head is moving so you can look around this world and it moves accordingly- you can look around objects, under tables and also 'walk' forward- usually by tilting the head or using the keyboard or a controller.
    This is what the PC screen looks like- one oval for each 'eye' inside the Oculus- but with the headset on it looks like the real world.
    ...
    {oculus.jpg}
    This video will take you through the install process and give you an idea of what to do. It works best on a new PC- the better the specification the better.
    ...
    for the total beginner but
    ...
    to come out, probably early 2016.out in April, this will cost $599.00 but consider also the computer to run it- it needs to be a high spec computer costing around £1,300.00
    Other VR Headsets:
    ...
    Oculus Rift Dev Kit is the
    ...
    Vive headset, which is meant to be better than the Oculus Rift is coming out late 2015. The Sony Project Morpheus headset has no plans forSpring 2016, as is the Playstation VR headset. There are also ones like Google Cardboard that use a early release and you'll havemobile phone to wait until 2016 for that too.play the content- so much easier and cheaper but not a total immersive environment.
    Programs
    These run like any other programs but are especially written for the Oculus Rift. There are loads of free ones to download on the Oculus VR website, some are better than others and some run only in extended mode- which is tricky to set up- so all of these programs should work straight away in what's called 'Direct Mode' which means one click and it appears in the headset ready to play. I've been through pretty much ALL of them and the ones on the pages below are the best for our pupils.
    ...
    If you want pupils to start moving around the virtual worlds it's best to get a gaming controller as trying to press keys on the keyboard when you can't see them is really tricky and limits your movement and experience. With a wired Xbox gaming controller you can download a free PC program from Microsoft that lets it control your PC- most of the Oculus programs allow Xbox controller input. If the Xbox controller is wireless then you'll have to buy a little wireless box that attaches to your PC so it can talk to the controller- about £10 from Amazon. The full version next year has nifty controllers that will also replicate your hands on the headset screen (something that can be done with a Leap motion and Oculus Rift at the moment- it is amazing.)
    Pupils Views:
    About 2540 pupils have
    We recently asked a class what they though of the Oculus- here's some of their comments that were written down from their verbal comments by the teacher, both pupils are at a P7-NC1 level:
    This boy keeps asking when the 'goggles after school club' is going to start (we often run ICT after school clubs).
    ...
    Anthony Rhys
    Trinity Fields School
    June 2015Jan 2016
    (view changes)
    8:04 am

Thursday, January 28

  1. 3:20 am
  2. tag_add home tagged oculus rift
    3:20 am
  3. tag_add home tagged VR
    3:20 am
  4. tag_add home tagged sen
    3:20 am
  5. 3:20 am
  6. 3:20 am
  7. page home edited ... Virtual Reality with Special Educational Needs pupils. {oculus example.png} {naace impact.jp…
    ...
    Virtual Reality with Special Educational Needs pupils.
    {oculus example.png} {naace impact.jpg}
    ...
    with special educational needs. It
    What is Virtual Reality?
    Virtual Reality (VR)- is using technology to create an immersive world or experience. This site gives a detailed overview of the whole general topic. At the moment we are using the Oculus Rift VR Dev2 headset which runs with a PC. With the headset on you can 'see' the other world all around you as you move your head.
    ...
    for in Special Schools?with special needs pupils?
    This is up for debate and imagination at the moment- it's very early days with VR in the SEN environment. As far as I am aware only Mathieu Marunczyn in Australia has used it in an SEN environment- see his great blog here.
    ...
    special needs classes.Oneclasses.
    To give one case study- one
    of our
    ...
    used it last week (Feb 2015) and the
    The response right from the start was instant smiling, as soon as the headset went on, with happy vocalising and even more smiles mixed in with intense concentration. See the images below. {oculus1.png} {oculus3 enjoy.png}
    When it was taken off her eyes after about twenty seconds of use, she tracked it moving away, stared at it and then opened her mouth as it got closer to her face again- which is her way of showing anticipation.
    ...
    {Celestial-Song fractals.jpg} {oculus happy.png}
    She also absolutely loves the Visir music visualiser- usually on breaks and choice time she likes to have the iPad playing music with a visualiser on it- this is one step up visually for her and she laughs, smiles and concentrates on the visuals in rotation! See the top photo for evidence of this. Of course this is 'just' improving the visual experience for her but it's early days and I would like to try her on something where she has to look in certain directions to get the visual stimulus.
    I trialed it as well today (March 3rd)It has also been trialled with a teenagerteenage girl with an
    What is the Oculus Rift?
    The Oculus Rift came out in 2014 as a Development2 kit- which means it is not 'available in the shops' and there's not much commercial software for it yet- it's for programmers to try out and make content for. But- it is very close to the finished product and there are many examples of programs out already. It costs about £350 and you can get it from the Oculus main website.
    (view changes)
    3:19 am

Tuesday, June 30

  1. page home edited ... {oculus.jpg} This video will take you through the install process and give you an idea of wh…
    ...
    {oculus.jpg}
    This video will take you through the install process and give you an idea of what to do. It works best on a new PC- the better the specification the better.
    ...
    early 2016.
    Other VR Headsets:
    The Oculus Rift is the only one you can really get your hands on now but The HTC Vive headset, which is meant to be better than the Oculus Rift is coming out late 2015. The Sony Project Morpheus headset has no plans for a early release and you'll have to wait until 2016 for that too.
    ...
    The task could be anything- from parking a car to collecting items to reaching checkpoint right up to complex arcade games. This aspect would include simulations of real-life situations where the pupil has to achieve a set goal.
    What are the outcomes/advantages for pupils?
    ...
    cinema and in our timescurrently YouTube is
    ...
    lots of young peopleschildrens and adults
    ...
    are there. ThisIt has massive
    ...
    SEN education itthis is also has a massive implication-true though perhaps
    ...
    our learners learn things visually.need concrete learning experiences. A VR
    ...
    experiences don't always require language
    ...
    'explain' them.
    For

    For
    example we
    ...
    language as 'massive,'big, massive, huge, gigantic',
    ...
    a house'.
    We can show pictures of it, or video of it to indicate how large it is:
    {600px-Diplodocus_size_comparison.png}
    ...
    see it. That has eliminated the need for language, measurements, comparisons, diagrams and scales- you know it's massive because it's roaring right above you!
    {Screenshot 2015-03-21 20.24.57.png}
    ...
    visual stimulation outlined aboveat the start of this page we can
    ...
    the road).
    Virtual

    Virtual
    reality is
    ...
    to go away though-away- it's only
    Health and Safety.
    I obviously would not recommend using it with anyone who has photosensitive epilepsy- or whose seizures are known to be triggered by flashing lights. Generally though being in a sensory room with flashing light stimulation would replicate the VR experience in this sense- so if pupils are fine experiencing that then they will be fine with short experiences on the headset. We are using the headset with our older pupils as well. I would also recommend being wary of using it with anyone with a stent or other electrical implants just to be cautious. We are also using it for short bursts only with plenty of warning and approaching the eyes slowly to allow pupils to anticipate the experience- basically following the same etiquette and respect that we would in our other dealings with our pupils- and letting them guide us as to if they are enjoying the experience or not.
    Controlling the Oculus Rift experience.
    ...
    from Amazon. The full version next year has nifty controllers that will also replicate your hands on the headset screen (something that can be done with a Leap motion and Oculus Rift at the moment- it is amazing.)
    Pupils Views:
    ...
    rest didn't report or show or report any adverse
    We recently asked a class what they though of the Oculus- here's some of their comments that were written down from their verbal comments by the teacher, both pupils are at a P7-NC1 level:
    This boy keeps asking when the 'goggles after school club' is going to start (we often run ICT after school clubs).
    ...
    Anthony Rhys
    Trinity Fields School
    AprilJune 2015
    (view changes)
    1:12 pm
  2. page home edited ... The task could be anything- from parking a car to collecting items to reaching checkpoint righ…
    ...
    The task could be anything- from parking a car to collecting items to reaching checkpoint right up to complex arcade games. This aspect would include simulations of real-life situations where the pupil has to achieve a set goal.
    What are the outcomes/advantages for pupils?
    We don't really know yet. It's still early days-When 'moving pictures' were invented that was a pretty big deal, as was the development of cinema and in our times YouTube is all pervasive in lots of young peoples and adults lives.
    VR takes this one giant step further- it's immersive video and you experience things as if you are there. This has massive implications for education in general.
    In SEN education it also has a massive implication-
    though thereperhaps more so as lots of our learners learn things visually. A VR experience is very visual and these experiences don't require language to 'explain' them.
    For example we can describe
    a dinosaur using language as 'massive, huge, gigantic', or via numbers as '23m high' or by comparison 'as being as big as a wide varietyhouse'.
    We can show pictures
    of possible applications-it, or video of it to indicate how large it is:
    {600px-Diplodocus_size_comparison.png}
    Which is all well and good but now we can also get a pupil to stand in front of one, walk around it and have to crane their neck up to see it.
    {Screenshot 2015-03-21 20.24.57.png}
    Apart
    from the pure sensory visual stimulation to givingoutlined above we can also give our pupils experiences of places and experiences ranging from the exotic to the everyday. For a lot of our pupils it might be the only way they will ever experience a rollercoaster, a hot air balloon ride or diving underwater. I know VR isn't obviously exactly the same as the real thing but it's better than not experiencing these things at all.
    In the future there will be more ways of giving pupils
    more complex 'virtual learning' environments. Virtualenvironments relating to social skills and dangers as well (e.g. a busy shop, crossing the road).
    Virtual
    reality is
    Health and Safety.
    I obviously would not recommend using it with anyone who has photosensitive epilepsy- or whose seizures are known to be triggered by flashing lights. Generally though being in a sensory room with flashing light stimulation would replicate the VR experience in this sense- so if pupils are fine experiencing that then they will be fine with short experiences on the headset. We are using the headset with our older pupils as well. I would also recommend being wary of using it with anyone with a stent or other electrical implants just to be cautious. We are also using it for short bursts only with plenty of warning and approaching the eyes slowly to allow pupils to anticipate the experience- basically following the same etiquette and respect that we would in our other dealings with our pupils- and letting them guide us as to if they are enjoying the experience or not.
    ...
    If you want pupils to start moving around the virtual worlds it's best to get a gaming controller as trying to press keys on the keyboard when you can't see them is really tricky and limits your movement and experience. With a wired Xbox gaming controller you can download a free PC program from Microsoft that lets it control your PC- most of the Oculus programs allow Xbox controller input. If the Xbox controller is wireless then you'll have to buy a little wireless box that attaches to your PC so it can talk to the controller- about £10 from Amazon.
    Pupils Views:
    About 1525 pupils have
    We recently asked a class what they though of the Oculus- here's some of their comments that were written down from their verbal comments by the teacher, both pupils are at a P7-NC1 level:
    This boy keeps asking when the 'goggles after school club' is going to start (we often run ICT after school clubs).
    (view changes)
    1:04 pm

More